As Virtual Reality becomes more assimilated into the world of emerging technology, it presents fresh challenges for the UX Researcher. When conducting a WebVR usability study how does one observe what the participant is viewing within the headset? What are the best ways to capture the participant’s movements? How do you hear what a participant says when they are spinning around with a headset on? How do you keep the participant safe from injury while providing freedom to explore? Can you prevent the participant from getting nauseous or dizzy?
From WebVR usability studies conducted, this presentation will illuminate design recommendations for WebVR experiences:
successes and failures of tested navigational patterns
how context influences which navigational pattern to use
how the addition of a controller changes the user experience vs. no controller
the participant’s expectations of 360 photos, and desired interaction with the images